The
Bachelor of Science in Computer Games Development
is ideal for creative-minded and technically adept individuals with a passion for crafting interactive experiences. It offers career opportunities for skilled, creative programmers, designers, and animators.
The
BS in Computer Games Development
prepares students to work in the multi-disciplinary field of computer gaming and interactive media. This program also requires strong mathematical and programming skills.
CDM's Computer Games Development program combines coursework in game programming, game design, 3D Modeling, animation, physics, and artificial intelligence. Students work in cross-disciplinary teams to design and develop games.
The BS in Computer Games Development offers a Production & Design concentration and a concentration in
Game Programming
.
What students will learn from this degree program:
-
game programming
-
game physics and game engines
-
computer graphics and rendering
-
3D modeling and animation
-
game design and level design
The Liberal Studies program is the general education portion of the curriculum at DePaul.
Click here
to view the CDM courses that qualify for liberal studies credit.
Four-year schedule of courses for the
Production & Design
Concentration
First Year
Major Field Courses
(5)
GAM 224 Introduction to Game Design
GAM 244 Game Development I
GAM 245 Game Development II
ANI 101 Animation for Non-Majors
or
ANI 201 Animation I
ANI 105 Intro to Visual Design
Liberal Studies
(7) (DC 201 required as one of the LS courses)
Second Year
Major Field Courses
(6)
MAT 150 Calculus I
GAM 341 Introduction to Level Design
ANI 230 3d Modeling for Animation and Gaming
CSC 261 Programming Languages I: C/C++
CSC 262 Programming Languages II: C/C++
GAM 230 Intro to Game Production
Gaming Elective(1)
Liberal Studies(5)
Third Year
Major Field Courses
(4)
ANI 231 3d Animation for Cinema and Gaming
GAM 374 Action Games Programming
IM 220 Interactive Media I
WRD 204 Technical Writing
Gaming Electives
(4)
Liberal Studies
(4) - (IT 228 Required as one of the LS courses)
Fourth Year
Major Field Courses
(4)
GAM 329 Game Business
GAM 392 Game Modification Workshop
GAM 394 Game Development Project I
GAM 395 Game Development Project II
Gaming Electives
(1)
Liberal Studies
(3)
Open Electives
(4)
Four-year schedule of courses for the
Game Programming Concentration
:
First Year
Major Field Courses
(5)
ANI 105 Intro to Visual Design
GAM 224 Introduction to Game Design
GAM 244 Game Development I
MAT 150 Calculus I
MAT 151 Calculus II
Liberal Studies
(7) - (DC 201 and ANI 101 Required as two of the LS courses)
Second Year
Major Field Courses
(5)
CSC 261 Programming Languages I: C/C++
CSC 262 Programming Languages II: C/C++
CSC 393 Data Structures in C++
GAM 245 Game Development II
ANI 230 3d Modeling for Animation and Gaming
Gaming Electives
(2)
Liberal Studies
(5)
Third Year
Major Field Courses
(6)
CSC 373 Computer Systems I
CSC 374 Computer Systems II
GPH 321 Computer Graphics Development I
GPH 329 Computer Graphics Development II
GAM 350 Physics for Game Developers
GAM 374 Action Games Programming
Gaming Electives
(2)
Liberal Studies
(4) - (IT 228 required as one of the LS courses)
Fourth Year
Major Field Courses
(5)
GPH 389 Real-Time Graphics Techniques
GAM 376 Artificial Intelligence for Computer Games
GAM 392 Game Modification Workshop
GAM 394 Game Development Project I
GAM 395 Game Development Project II
Gaming Electives
(1)
Liberal Studies
(3)
Open Electives
(3)
Gaming Electives
Any 200-level ANI, DC, GAM, GPH or IM Course
Any 300-level CDM Course
Open Electives
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.
Note:
Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.