The Bachelor of Science in Computer Graphics and Motion Technology unites the technical and aesthetic principals of digitally created motion graphics and animation. Graduate of the program may find opportunities in diverse fields, from motion pictes or architecture to computer gaming or medicine.
The BS in Computer Graphics and Motion Technology provides DePaul students with an interest in mathematics/computer science as well as visual design, an academic foundation in both the technical and aesthetic elements of computer graphics.
The Bachelor of Science degree program offers two options of study:
- The Developer concentration is geared toward students who are considering careers in graphic software development, with course work focused in programming languages (C/C++) and mathematics (calculus and algebra), in addition to animation and computer graphics.
- The Technical Designer concentration is geared toward students interested in the visual aspects, including lighting setup, shader development and character rigging.
What students learn in this degree program:
- Design and analysis of mathematics/computer science principals for computer graphic design.
- Beginning and advance digital photography.
- History and theory of graphic design (color theory, perception).
- Usability and human-computer interaction.
The Liberal Studies program is the general education portion of the curriculum at DePaul. Click here to view the CTI courses that qualify for liberal studies credit.
Four-year schedule of courses for the Developer Concentration:
First Year
Major Field Courses (9)
CSC 261 Programming Languages I: C/C++
CSC 262 Programming Languages II: C/C++
CSC 393 Data Structures in C++
GPH 211 Perceptual Principles for Digital Environments I
GPH 212 Perceptual Principles for Digital Environments II
ANI 201 Animation I
MAT 140 Discrete Mathematics I
MAT 150 Calculus I
MAT 151 Calculus II
Liberal Studies (3)
Second Year
Major Field Courses (5)
GPH 325 Survey of Computer Graphics
GPH 329 Computer Graphics Development II
GPH 339 Advanced Rendering Techniques
GPH 321 Computer Graphics Development I
or MAT 220 Linear Algebra with Applications
CMN 220 Public Speaking
Liberal Studies (7)
Third Year
Major Field Courses (4)
GPH 372 Principles of Computer Animation
CSC 321 Design and Analysis of Algorithms
IM 315 Theory and Perception of Color
WRD 204 Technical Writing [formerly Eng 204]
Graphics Electives
(3) - from the list at the bottom of the page.
Liberal Studies (5)
Fourth Year
Major Field Courses (4)
GPH 375 Advanced Graphics Development
GPH 388 Production Pipeline Techniques
GPH 389 Real-Time Graphics Techniques
GPH 395 Computer Graphics Senior Project
Graphics Electives
(1) - from the list at the bottom of the page.
Liberal Studies (4)
Open Electives (3)
Four-year schedule of courses for the Technical Designer Concentration:
First Year
Major Field Courses (6)
CSC 211 Programming in Java I Self Placement Test Available!
and CSC 212 Programming in Java II
OR CSC 261 Programming Languages I: C/C++
and CSC 262 Programming Languages II: C/C++
GPH 211 Perceptual Principles for Digital Environments I
GPH 212 Perceptual Principles for Digital Environments II
ANI 201 Animation I
MAT 140 Discrete Mathematics I
Liberal Studies (4) - ART 102 and ART 106 are required.
Second Year
Major Field Courses (7)
GPH 250 Digital Modeling I
GPH 325 Survey of Computer Graphics
IT 236 User Interface Development
ART 242 Survey of Asian Art
IM 210 Introduction to Human-Computer Interaction
CMN 220 Public Speaking
GPH 255 Hand Prototyping for Graphic Visualization
Liberal Studies (5)
Third Year
Major Field Courses (5)
ART 322 Modernism to Postmoderism
IM 315 Theory and Perception of Color
GPH 338 Survey of 3-D Animation
GPH 339 Advanced Rendering Techniques
WRD 204 Technical Writing [formerly Eng 204]
Graphics Electives
(1) - from the list at the bottom of the page.
Liberal Studies (6)
Fourth Year
Major Field Courses (2)
GPH 395 Computer Graphics Senior Project
GPH 388 Production Pipeline Techniques
Graphics Electives
(4) - from the list at the bottom of the page.
Liberal Studies (4)
Open Electives (4)
Graphics Electives List
Students may take any of the following courses as long as they were not previously used to satisfy the computer graphics and animation core:
ANI 300 3d Character Animation
ANI 310 Motion Capture Workshop
ART 225 Beginning Photography
ART 329 Advanced Digital Photography
[prereq: Art 225 and Art 101 Or Art 227
Or Instructor Consent]
ART 360 Illustration
ART 373 History of Design
IT 223 Data Analysis Self Placement Test Available!
IT 236 User Interface Development
GPH 336 Smooth Surface Modeling for Graphics and Animation
GPH 340 Procedural Shading
GPH 341 Advanced Lighting Techniques
GPH 348 Rigging for Animation
GPH 376 Artificial Intelligence in Computer Games
GPH 380 Visualization
GPH 389 Real-Time Graphics Techniques
GPH 250 Digital Modeling I
GPH 259 Design Geometry
GPH 329 Computer Graphics Development II
GPH 350 Digital Modeling II
GPH 360 Modeling Spaces
GPH 374 Computer Games
GPH 375 Advanced Graphics Development
IM 270 User-Centered Web Design
IM 210 Introduction to Human-Computer Interaction
IM 322 Multimedia
MAT 150 Calculus I
MAT 151 Calculus II
MAT 152 Calculus III [prereq MAT 151 or MAT 161 or MAT 171]
Open Electives
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.
Note:Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.