DePaul University
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Administration
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Academic Programs
Liberal Studies Program and Modern Language Option
CTI Liberal Studies Courses
Bachelor of Science in Computer Games Development
Bachelor of Science in Computer Graphics and Motion Technology
Bachelor of Science in Computer Science
Bachelor of Arts Digital Cinema
Bachelor Of Science in Digital Cinema
Bachelor of Science in E-Commerce Technology
Bachelor of Science in Interactive Media
Bachelor of Science in Information Assurance and Security Engineering
Bachelor of Science in Information Systems
Bachelor of Arts in Information Technology
Bachelor of Science in Information Technology
Bachelor of Science in Network Technologies
Bachelor of Science in Mathematics / Computer Science
Bachelor of Arts in Computing
Accelerated Degrees
Special Programs
Courses
Programs in CTI


DePaul Undergraduate Course Catalog
SCHOOL OF COMPUTER SCIENCE, TELECOMMUNICATIONS & INFORMATION SYSTEMS 2007-2008
School of Computer Science, Telecommunications & Information Systems - Undergraduate Studies Academic Programs Bachelor of Science in Computer Graphics and Motion Technology
Bachelor of Science in Computer Graphics and Motion Technology
..........

The Bachelor of Science in Computer Graphics and Motion Technology unites the technical and aesthetic principals of digitally created motion graphics and animation.  Graduate of the program may find opportunities in diverse fields, from motion pictes or architecture to computer gaming or medicine.

The BS in Computer Graphics and Motion Technology provides DePaul students with an interest in mathematics/computer science as well as visual design, an academic foundation in both the technical and aesthetic elements of computer graphics.

The Bachelor of Science degree program offers two options of study:

  • The Developer concentration is geared toward students who are considering careers in graphic software development, with course work focused in programming languages (C/C++) and mathematics (calculus and algebra), in addition to animation and computer graphics.
  • The Technical Designer concentration is geared toward students interested in the visual aspects, including lighting setup, shader development and character rigging.

What students learn in this degree program:

  • Design and analysis of mathematics/computer science principals for computer graphic design.
  • Beginning and advance digital photography.
  • History and theory of graphic design (color theory, perception).
  • Usability and human-computer interaction.


The Liberal Studies program is the general education portion of the curriculum at DePaul.  Click here to view the CTI courses that qualify for liberal studies credit.


Four-year schedule of courses for the Developer Concentration:

First Year

Major Field Courses (9)

CSC 261    Programming Languages I: C/C++   
CSC 262    Programming Languages II: C/C++   
CSC 393    Data Structures in C++   
GPH 211    Perceptual Principles for Digital Environments I   
GPH 212    Perceptual Principles for Digital Environments II   
ANI 201     Animation I   
MAT 140    Discrete Mathematics I   
MAT 150    Calculus I   
MAT 151    Calculus II

Liberal Studies (3)

Second Year

Major Field Courses (5)  

GPH 325    Survey of Computer Graphics   
GPH 329    Computer Graphics Development II   
GPH 339    Advanced Rendering Techniques   
GPH 321    Computer Graphics Development I   
   or  MAT 220    Linear Algebra with Applications  
CMN 220    Public Speaking

Liberal Studies (7)

Third Year

Major Field Courses (4) 

GPH 372    Principles of Computer Animation  
CSC 321    Design and Analysis of Algorithms  
IM 315       Theory and Perception of Color   
WRD 204   Technical Writing [formerly Eng 204]

Graphics Electives (3) - from the list at the bottom of the page.
Liberal Studies (5)

Fourth Year

Major Field Courses (4) 

GPH 375    Advanced Graphics Development  
GPH 388    Production Pipeline Techniques  
GPH 389    Real-Time Graphics Techniques  
GPH 395    Computer Graphics Senior Project

Graphics Electives (1) - from the list at the bottom of the page.
Liberal Studies (4)
Open Electives (3)


Four-year schedule of courses for the Technical Designer Concentration:

First Year

Major Field Courses (6) 

CSC 211    Programming in Java I Self Placement Test Available! 
   and CSC 212    Programming in Java II   
OR CSC 261    Programming Languages I: C/C++   
   and CSC 262    Programming Languages II: C/C++  
GPH 211    Perceptual Principles for Digital Environments I  
GPH 212    Perceptual Principles for Digital Environments II
ANI 201      Animation I  
MAT 140    Discrete Mathematics I

Liberal Studies (4) - ART 102 and ART 106 are required.

Second Year

Major Field Courses (7)

GPH 250    Digital Modeling I  
GPH 325    Survey of Computer Graphics  
IT 236         User Interface Development  
ART 242     Survey of Asian Art  
IM 210        Introduction to Human-Computer Interaction  
CMN 220    Public Speaking  
GPH 255    Hand Prototyping for Graphic Visualization

Liberal Studies (5)

Third Year

Major Field Courses (5)

ART 322     Modernism to Postmoderism  
IM 315       Theory and Perception of Color  
GPH 338    Survey of 3-D Animation  
GPH 339    Advanced Rendering Techniques   
WRD 204   Technical Writing [formerly Eng 204]

Graphics Electives (1) - from the list at the bottom of the page.
Liberal Studies (6)

Fourth Year

Major Field Courses (2) 

GPH 395    Computer Graphics Senior Project  
GPH 388    Production Pipeline Techniques

Graphics Electives (4) - from the list at the bottom of the page.
Liberal Studies (4)
Open Electives (4)


Graphics Electives List
Students may take any of the following courses as long as they were not previously used to satisfy the computer graphics and animation core:

ANI 300     3d Character Animation  
ANI 310     Motion Capture Workshop  
ART 225    Beginning Photography  
ART 329    Advanced Digital Photography
                [prereq: Art 225 and Art 101 Or Art 227
                  Or Instructor Consent]
ART 360    Illustration  
ART 373    History of Design  
IT 223        Data Analysis   Self Placement Test Available! 
IT 236        User Interface Development  
GPH 336    Smooth Surface Modeling for Graphics and Animation  
GPH 340    Procedural Shading  
GPH 341    Advanced Lighting Techniques  
GPH 348    Rigging for Animation  
GPH 376    Artificial Intelligence in Computer Games  
GPH 380    Visualization  
GPH 389    Real-Time Graphics Techniques  
GPH 250    Digital Modeling I  
GPH 259    Design Geometry  
GPH 329    Computer Graphics Development II  
GPH 350    Digital Modeling II  
GPH 360    Modeling Spaces  
GPH 374    Computer Games  
GPH 375    Advanced Graphics Development  
IM 270       User-Centered Web Design  
IM 210       Introduction to Human-Computer Interaction  
IM 322       Multimedia  
MAT 150    Calculus I  
MAT 151    Calculus II  
MAT 152    Calculus III [prereq MAT 151 or MAT 161 or MAT 171] 


Open Electives
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.

Note:Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.

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