DePaul University
General Information
Admission, Readmission, and Credit Transfer
Doctorates and Masters
Doctor of Philosophy in Computer Science
Master of Fine Arts in Digital Cinema
Master of Arts in Information Technology
Master of Science in Applied Technology
Master of Science in Business Information Technology
Master of Science in Computational Finance
Master of Science in Computer Graphics and Animation
About
Grade and GPA requirements
Prerequisite Phase
Fundamental Phase
Core Phase
Master of Science in Computer, Information and Network Security
Master of Science in Computer Science
Master of Science in Digital Cinema
Master of Science in E-Commerce Technology
Human-Computer Interaction (HCI) master’s degree
Master’s Degree Program in Information Systems (IS)
Master's Degree in Instructional Technology Systems
Master's Degree in Software Engineering
Master's in Telecommunications Systems
Juris Doctorate and Master of Arts
Juris Doctorate and Master of Science
Advanced Software Development Professional
Graduate Assistantships
The Vincentian Character of DePaul University


DePaul Graduate Course Catalog
SCHOOL OF COMPUTER SCIENCE, TELECOMMUNICATIONS & INFORMATION SYSTEMS 2007-2008
School of Computer Science, Telecommunications & Information Systems - Graduate Studies Doctorates and Masters Master of Science in Computer Graphics and Animation
About
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The M.S. in Computer Graphics and Animation is a study of the technical and aesthetic foundations, design and development of Computer Graphics. This program prepares students for technical careers in the graphics industry. Several fundamental principles provide the basis for this curriculum:

·          Computer graphics professionals, no matter their area of specialty, will need a solid grounding in both perception and technology.

·          To be successful in the workplace, computer graphics professionals will need to be able to work well in multidisciplinary environments.

·          To inculcate the flexibility required to adapt to rapid changes in technology and industry norms, students will need to be well versed in the foundations of the discipline.

·          Practical experience must be coupled with theory to prepare students for the workplace.

 

The degree has five components:

·          Prerequisite Phase    

·          Fundamental Phase   

·          Core Phase   

·          Advanced Phase

·          Electives

 

In this program, students will:

·          Develop a sensitivity to human perception, including a comprehension of fundamental design concepts, color theory, and the interaction of light with surfaces;

·          Build a deep understanding of such technical concepts as interaction design, modeling objects, controlling cameras, rigging characters for animation and using particle and surface techniques;

·          Learn to apply perceptual and technical abilities in creating shaders, textures, characters, scenes and animations;

·          Acquire hands-on experience with a wide range of commercially-available tools;

·          Develop a grasp of fundamentals that allow implementations beyond the extant user interfaces; and

·          Become appreciative of the two “cultures” of computer graphics – the one drawing on communication design and the other deriving from computer science.

·          The degree program offers two concentrations: a Technical Director concentration and a Developer concentration. While both concentrations have a balance of technical and aesthetic, the Technical Director will have a greater emphasis on the aesthetic while the Developer concentration will focus on the technical. After graduation, Technical Directors will be ready for jobs assisting Creative Directors in such activities as creating virtual sets, adjusting lighting and rigging characters for animation. Developers will learn technologies for graphics systems development, including game engines and plug-ins.

 

The degree program offers two concentrations: a Technical Director concentration and a Developer concentration. While both concentrations have a balance of technical and aesthetic, the Technical Director will have a greater emphasis on the aesthetic while the Developer concentration will focus on the technical. After graduation, Technical Directors will be ready for jobs assisting Creative Directors in such activities as creating virtual sets, adjusting lighting and rigging characters for animation. Developers will learn technologies for graphics systems development, including game engines and plug-ins.

 

The M.S. in Computer Graphics program consists of 13 courses with six or seven prerequisite courses. Students choosing the Technical Director concentration take six courses while students taking the Developer concentration take seven courses.
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